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    Profiled: Arian Croft

    Published on - April 19, 2012 by shinotanaka

    Teachers, Inspiration

    This is the first post of a new, on-going series where we take a closer look at the diverse group of Tinkerers in our community. From kids to artists to gamers, we want to understand why 3D design is important to them and how its changed the way they think, create, explore and imagine.

    Tell us a little about yourself.
    Hi, my name is Arian Croft and I'm Co-Founder and Lead Designer of Ill Gotten Games based in Bellingham, Washington. My day job is taking care of adults with developmental disabilities, but my primary focus is on game design. Along with my development team, the rest of my time is spent creating role playing games, table top games, board games and the models that go along with those.

    I'm most passionate about games in all of their forms and the creative process that results from them. I've always been driven to create though the last two years have been my most productive. Having finished my first board game prototype and written my first full-length novel, I'm now nearing completion on the rulebook for a modular, multi-genre role-playing system and two table-top war games.

    How did you get into 3D design?
    As a game designer, I have worked with models for years, so when I heard about accessible 3D printing technology, I did a search for the most user-friendly (and free) program. I found Tinkercad and the rest is history. Before 3D modeling most of my designs were either drawn (poorly) on paper or sculpted from found objects. I was surprised to see how easily my sculpting skills transferred to 3D modeling.

    It [3D design] gives dreamers like me and my friends the chance to transform our dreams into a physical reality.

    How do you think web-based 3D design will change the world?
    It gives dreamers like me and my friends the chance to transform our dreams into a physical reality. I'm also optimistic about the way it will impact the current practices of mass production. And I do think that 3D design will change the world and already has. I've read a lot of conjecture on the impact it will have on lessening the environmental and human rights violations companies around the world get away with; and I'm inclined to agree and remain optimistic.

    What designer or inventor has influenced or inspired you the most?
    Gary Gygax, Steve Jackson, Steve Kenson, Kevin Siembieda. These are all innovators in the table top role playing industry and, growing up, the tool sets they created gave my imagination a fertile place to grow. I'm inspired by music, movies, graphic novels, the shapes I find in every day things. For example, when I'm not tinkering, I'm building miniature worlds out of found objects.

    Words I live by...
    Modular. Accessible. Synergistic. These are qualities I strive to achieve in all of my creative endeavors. Most of the games I create are meant to be tool sets for the imagination. The games that have always interested me are the ones that encourage you to explore your own ideas. These are the kind of games my friends and I have set out to make.

    What design are you the most proud of? 
    The Olimyoo Civilian [pictured above], which I feel is my best attempt at an organic creature. It's a species from Continuum, the story telling game that my friends and I have been developing over the past seven years. Also, Stovepipe Pete [pictured below]. Though I haven't printed him yet, he is the first model I made on Tinkercad based on one of my found art sculptures.

    See more of Arian's designs on Tinkercad and at Ill Gotten Games.