Just found this thanks to Wired.com, it’s awesome and congrats!! I too came up against the triangle limit once I tried to import an STL. Look forward to seeing this increase? What are you guys planning to be the new limit???
I just had my first chance to do a few simple test
This allows me to create booleaned objects which
is a HUGE improvement.
by making objects and then saving them as a stl, I can
import them in as complete primitives.
I will be putting together sopme groups when i get the time in the
next few days.
#primitive tags will be how I put together groups
of objects of a related type.
for example
#primitive people parts
#primitive tubes and elbows
#primitive domes and sliced hollow balls
#primitive bricks
#primitive architectural elements stone
#primitive architectural elements wood
#primitive trees and shrubs
you get the idea!
I’m loving this new feature. I downloaded Inkscape, created a SVG file with a Old English R, and imported it in less than a minute. Just that fast I had a signet ring. This expands the tool box substantially!!
Two things. One, you guys could have made this a premium feature, charged money for it, and made so much money (just gotta rub salt in that one). Two, you should run a decimate function on incoming STLs until they’re the poly count you want instead of trying to increase your poly count.
Totally loving (and using!) the new functionality, but the 25K triangle limit is definitely a problem for a lot of the files I’m working with. They seem to typically be around 45K, fwiw.
One user had great success in getting the triangles down by decimating his model with Quadratic Edge Collapse Decimation in Meshlab – check out his awesome results: https://tinkercad.com/things/4EraqfnYYO6-furry-buser
I’m seeing artifacts in imported STL’s that are not in the original. Little facets hanging off here and there, not too much trouble to clean off. I just found one, though, where a big rectangular cavity appears in the middle of the imported object, but only after it’s grouped with some other objects! Definitely nothing there before the grouping.
alright!
Yeaaaababy!
Awesome, thanks! (although on my first try I hit the 25,000-triangle limit…)
Yay! We are hoping to up it in the very near future
Just found this thanks to Wired.com, it’s awesome and congrats!! I too came up against the triangle limit once I tried to import an STL. Look forward to seeing this increase? What are you guys planning to be the new limit???
Oh man, that is awesome!!!
We agree! Haha!
OMG, this is so great and powerful, I’m going to have so much fun!
Woohoo! Great to hear from you, Julia =)
I’ll be using this a bit for sure!
Hopefully more than a bit
I just had my first chance to do a few simple test
This allows me to create booleaned objects which
is a HUGE improvement.
by making objects and then saving them as a stl, I can
import them in as complete primitives.
I will be putting together sopme groups when i get the time in the
next few days.
#primitive tags will be how I put together groups
of objects of a related type.
for example
#primitive people parts
#primitive tubes and elbows
#primitive domes and sliced hollow balls
#primitive bricks
#primitive architectural elements stone
#primitive architectural elements wood
#primitive trees and shrubs
you get the idea!
This is as the expression goes “a game changer”
the possibilities are infinitely increased.
Hey Perry. Looking forward to your primitives. Under which name or group can they be found here in Tinkercad? Many thanks.
I’m loving this new feature. I downloaded Inkscape, created a SVG file with a Old English R, and imported it in less than a minute. Just that fast I had a signet ring. This expands the tool box substantially!!
Outstanding! So good to hear that you are finding this a useful feature!
This changes everything. No seriously everything.
Two things. One, you guys could have made this a premium feature, charged money for it, and made so much money (just gotta rub salt in that one). Two, you should run a decimate function on incoming STLs until they’re the poly count you want instead of trying to increase your poly count.
My kudos to all of Tinkercad for this great feature.
This makes it very easy to amend, modify, customize, or personalize existing and also more complex STL files from other sources e.g. by adding a name.
Many thanks!
That is so great to hear! Thank you for the feedback! Looking forward to seeing what you import =)
w00t!
Oh yes! Woot …. there it is!
This is awesome!!!
Wow!!
That’s awesome, no time to sleep from now;-)
Looking forward to check it out!!
Wow!
Awesome.. No time to sleep from now;-)
Can’t wait to check it out..
Totally loving (and using!) the new functionality, but the 25K triangle limit is definitely a problem for a lot of the files I’m working with. They seem to typically be around 45K, fwiw.
One user had great success in getting the triangles down by decimating his model with Quadratic Edge Collapse Decimation in Meshlab – check out his awesome results: https://tinkercad.com/things/4EraqfnYYO6-furry-buser
Thank you, Agustin, that worked a treat! Learn while doing, that’s my motto
I’m seeing artifacts in imported STL’s that are not in the original. Little facets hanging off here and there, not too much trouble to clean off. I just found one, though, where a big rectangular cavity appears in the middle of the imported object, but only after it’s grouped with some other objects! Definitely nothing there before the grouping.
Julia, can you mail team@tinkercad.com with the offending design, we are actively working on kinks in the system.
Great is also, that you now can combine various 3D models. Just save existing models e.g. from Tinkercad as .STL and then import it to your already existing Tinkercad model. (see example: https://tinkercad.com/things/17fRBVQU2lB-lego-brio-connector-imported-from-stl-file)
Awesome, Jochen!
This is the best update ever… and I’m flattered you used my nautilus shell for Project Shellter in your image!